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3 Game Reviews w/ Response

All 12 Reviews

Har har...

Wow...
Clever...

In all seriousness, I fail to see in what way this is a "game," or where the "few games and activities" are. No attempt what-so-ever for any sort of interactive element. Not like I was expecting a lot from a flash game that claimed to be a 360 simulator, but I at least expected a game of sort.

TremcladClock responds:

the games and activities are on the dashboard, stupid

I love puzzle games, but...

I guess I'm really just going over the same things others have said at this point. The collision detection got really bothersome. Multiple times I got to the end of a stage only to try to walk through the last gate to the cheese, and suddenly I was irreversibly caught on a nothingness by the gate only to have to restart. Mix that with being killed by being in the general vicinity of the traps and it just became too frustrating. Plus, mixing the collision detection with slippery walking physics only exacerbated the problem.

I really like the idea, and aside from the collision detection it was a fun game! The music was fitting, the puzzles pretty interesting and the concept good. Keep it up!

ShadowInsignia responds:

I knew a stiffer movement system would make it easier to equalize on bounds but my infatuation with the smoother got the best of me. The correct momentum will free you from the walls.

I wanna like it! I really do!

I like the idea, and you have some interesting story stuff going on here, but my problem is all of the crazy mouse use. I tried playing on my laptop with my touchpad, which became an exercise in patience. It was beyond frustrating, but even when I plugged in my mouse I found I was still having to wave it around way too much. It sticks out in two areas...

1.) Moving forward the dialogue. I don't mind clicking an arrow to make the dialogue move forward, but it would be a lot better if the arrow was just at the bottom corner of the screen. I hate trying to chase around some small arrow. With how fast I read it ends up making the whole experience take about twice as long.

2.) The combat! Arg! Trying to fling the mouse around the screen trying to hit certain buttons is hard enough, but then when you add on the timing required in the combat it becomes maddening. If the combat were mapped to the keyboard it would actually be a lot of fun. As it stands, I just can't get into it.

I love the idea you have going here. It is a fun extension of the hand-held Mario RPGs, but the execution just isn't cutting it. If you got rid of the mouse controls (or at least made them optional) and mapped the game to the keyboard, I would gladly return to finish the game!

Muja responds:

I want you to like it! I Really do! (lol)

But you're right, about everything.
I just wanted to tell you that your review was actually pretty useful. I'm really glad when I read comments like this one. You know, the fear of being judged is always there when I see such a long review, but you were nice and clear. AND you give me useful suggestions, so it's the top! ^_^

So, I'm gonna remake this game. With a keyboard battle system (or at least attack system) and a more friendly dialogue system, that will probably require to hit the spacebar to skip the text.

I really, really hope that you'll come back to review the new version when it'll be finished. I'd like to read your review and see if I've improved.

Thank you!

Age 40, Male

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