A lot of fun!
When it started, I couldn't have been less interested, but as I went on it turned out to be pretty freaking addicting!
However, I have one major gripe. At times, once your victory is certain, you end up waiting for a good minute before you actually take over the last enemy. A button that even just doubled the game speed would make this a LOT more playable. Other than that, fantastic.
Great stuff. I really felt like I was playing an old beat-em-up from the 90s, which is a game style you just don't see enough of any more. The difficulty was perfect -- challenging but not impossible. The weapon variation was good, with each weapon having clear advantages and disadvantages. Also, you managed to put together a nice variety of settings.
My gripes are minimal. I thought it would have benefited from a multiplayer mode. I know it would probably be a little difficult for a flash game, but games like this are always better with a friend. Also, I would have loved it to be longer. Perhaps stretch out every area a bit with a boss at the end of each. Of course, I realize that would have been a lot more work as well, but when you give me something this fun to play, you can't blame me for wanting more.
Keep up the fantastic work!
So much fun until the lag punched me in the face..
I was enjoying the heck out of this game! The upgrades were fun, though I didn't have enough spare money to play around with them too much. Mostly just turrets and bombs. But still, it was enjoying the layout of the levels and the crafty ways you would have to set up your bombing run for maximum destruction. Then, on my beast of a gaming machine, the lag hit around day 21. Suddenly my mouse was jerking across the screen until, on day 23, when half way through the run that was going to buy me my nuke, my mouse was jumping around so crazily that suddenly CLICK!
I had hit an ad in an attempted to gain control over the spazzy, lag-ridden pointer. I come back, and no save data what-so-ever. Suddenly it was back to square one. Sorry, but that is an issue I just can't ignore.
It was a decent amount of fun, and mechanically there is nothing wrong with it. A number of levels with a decent mix of platforming and puzzle. However, too many levels just didn't feel quite challenging enough. I would like to see a little more emphasis on the puzzle portion. Still a nice way to spend 6 minutes!
In all seriousness, I fail to see in what way this is a "game," or where the "few games and activities" are. No attempt what-so-ever for any sort of interactive element. Not like I was expecting a lot from a flash game that claimed to be a 360 simulator, but I at least expected a game of sort.
the games and activities are on the dashboard, stupid
I love puzzle games, but...
I guess I'm really just going over the same things others have said at this point. The collision detection got really bothersome. Multiple times I got to the end of a stage only to try to walk through the last gate to the cheese, and suddenly I was irreversibly caught on a nothingness by the gate only to have to restart. Mix that with being killed by being in the general vicinity of the traps and it just became too frustrating. Plus, mixing the collision detection with slippery walking physics only exacerbated the problem.
I really like the idea, and aside from the collision detection it was a fun game! The music was fitting, the puzzles pretty interesting and the concept good. Keep it up!
I knew a stiffer movement system would make it easier to equalize on bounds but my infatuation with the smoother got the best of me. The correct momentum will free you from the walls.
I wanna like it! I really do!
I like the idea, and you have some interesting story stuff going on here, but my problem is all of the crazy mouse use. I tried playing on my laptop with my touchpad, which became an exercise in patience. It was beyond frustrating, but even when I plugged in my mouse I found I was still having to wave it around way too much. It sticks out in two areas...
1.) Moving forward the dialogue. I don't mind clicking an arrow to make the dialogue move forward, but it would be a lot better if the arrow was just at the bottom corner of the screen. I hate trying to chase around some small arrow. With how fast I read it ends up making the whole experience take about twice as long.
2.) The combat! Arg! Trying to fling the mouse around the screen trying to hit certain buttons is hard enough, but then when you add on the timing required in the combat it becomes maddening. If the combat were mapped to the keyboard it would actually be a lot of fun. As it stands, I just can't get into it.
I love the idea you have going here. It is a fun extension of the hand-held Mario RPGs, but the execution just isn't cutting it. If you got rid of the mouse controls (or at least made them optional) and mapped the game to the keyboard, I would gladly return to finish the game!
I want you to like it! I Really do! (lol)
But you're right, about everything.
I just wanted to tell you that your review was actually pretty useful. I'm really glad when I read comments like this one. You know, the fear of being judged is always there when I see such a long review, but you were nice and clear. AND you give me useful suggestions, so it's the top! ^_^
So, I'm gonna remake this game. With a keyboard battle system (or at least attack system) and a more friendly dialogue system, that will probably require to hit the spacebar to skip the text.
I really, really hope that you'll come back to review the new version when it'll be finished. I'd like to read your review and see if I've improved.
Danmaku Dragons! Yahoo!
Loved the game! Great enemy variety, like the leveling up and pretty spiffy design. Nice to see a good Danmaku shooter!
If anything, I would have loved to see the ability to purchase more weapons for a little variety, and perhaps select differed special moves. Part of me wanted to level faster, but the other part of me thinks the first part is a puss and needs to take his bullet curtains like a man! Other than that, top notch stuff.
Also, not at all easy with my laptop's touch pad! LOL!
Functional and nothing more.
This is a generic platformer and little more than that. The graphics are basic and the controls and gameplay are simple. You could argue that it's only a flash game, but I've seen significantly better quality on quite a few flash games in the last couple years, even from independent parties.
ARG! I love this game!
Holy schmoly is this a blast! Blast...get it? Sorry...
I was worried that the upgrades would only be these minor little improvements, making it seem like you are progressing too slow, but every upgrade really adds to it. When I started I was happy to consistently hit 9,000ft, but now I can get to 100,000ft without hitting the damn ground! I haven't got all the upgrades quite yet, but I'll definitely keep working on it!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.